Kotaku’s Pre-Judging AI In Gaming Coverage Is Getting Very Dumb

from the dogma-isn't-journalism dept

I recognize that when we talk about AI generally, and specifically AI in the gaming industry, there are some people out there who will simply dogmatically insist that this technology doesn’t have a place in the industry and never will. This typically comes along with two chief concerns: concerns about artistic expression if AI is used in the creation process and industry jobs being lost as a result of its use. As I’ve said in previous posts, people aren’t merely allowed these opinions, but we should be glad they’re there. If we’re going to move into the next phase of AI use in gaming, we need people to challenge its use, point out its potential negative outcomes, an spur the discussion about what it means for the art that is these games.

But journalists, including opinion journalists, are supposed to have a higher standard for topics like this. And it’s with that in mind that I say the following: Kotaku’s writing on AI in gaming is dogmatic and annoying in that it pre-judges all uses of AI in gaming in the same way I described above.

Now, I generally like Kotaku and have been a reader of the site for many years. But the pre-judgment in these articles is getting cringey. Take this recent post by Zack Zwiezen about how depressing Steam Next Fest was this year because gaming companies are using AI as a tool in their games. Zack uses a tool that informs him if a game he’s looking at comes with an AI disclosure. And this brought him great displeasure.

When I opened the main hub page for Steam Next Fest earlier today, right after my email inbox was flooded by PR messages reminding me that the event had started, I was excited to go exploring. But as I did, I started running into numerous games that feature disclaimers from the devs confirming the use of generative AI tools for various parts of the game or its marketing.

I clicked on 16 different games featured on the Steam Next Fest main hub page, and 10 of them triggered my extension and warned me of generative AI disclaimers. Of course, this will vary from user to user, as many of the hub’s slots are algorithmically driven. Still, my reaction is: Yikes. And scanning the most popular demos, I continued to run into AI warnings, so it’s not just my algo serving up slop.

Note that Zack knows almost nothing more about these games prior to his negative reaction about it all. He does note that some of the disclosures either come from small studios that explain that they don’t have the resources otherwise to produce these games without AI, which is the exact point I’ve been making about lowering the barrier of entry into the industry, or that the use of AI was very small and reviewed and edited by humans before anything went in the game. But seriously… that’s it. And the use of AI’s mere existence has resulted in Steam Next Fest being “depressing.”

That’s not how it’s supposed to work. Unless you believe that every use of AI in gaming is bad, that is. And if that’s your stance, you’re going to spend a lot of time being upset, because this isn’t going to stop. These are tools and tools will be used in the industry.

This isn’t a one-writer problem at Kotaku, either. Rebekah Valentine recently wrote a piece about how Epic produced a video showing how some of the art in Fortnite is made. And, yes, there is some use of generative AI tools involved. From there, Valentine discusses whether editing out undesirable contributions from AI, or mistakes, was actually saving time in the creation process. Then she notes that she’s not an artist and would believe artists if they said it did in fact save time. Then she says maybe that doesn’t matter at all because AI isn’t perfect and humans don’t always catch mistakes before something makes it into a game.

But then she questions whether any of the above matters because gaming companies have laid people off.

Or maybe none of that matters. Maybe we’re content with touches of generative AI here and there if it “helps” developers. We shouldn’t refuse the conveniences of new technology, right? Maybe this is good for the artists. Sure. But this is coming just three months after Epic games laid off 1,000 people because its leadership couldn’t keep an eye on their own balance sheet. What that tells me, in aggregate, is that Epic Games needs fewer artists to make new content for the game faster, which inevitably is going to mean tighter deadlines and more mistakes. I am not naive enough to think that Epic Games, having laid off this many folks, is going to use generative AI to give the artists that remain more generous deadlines that will allow them to reach their creative potential or fully realize their original ideas or whatever. Epic Games is concerned, first and foremost, with making money. If its leadership thinks they have a tool in hand that will allow fewer people to spit out art that’s good enough faster, they will use it.

This tendency to couple layoffs in gaming companies with the use of AI is lazy. I have no doubt that some layoffs, or slowing hiring trends, have been a result of the use of AI in some companies, some of the time. And I also understand that the gaming industry has suffered from some serious layoff numbers in recent years.

But the macro story is actually that layoffs have slowed in the industry, not sped up. They appear to have peaked in 2024, with a downward trend since then. We’ll have to see how 2026 ends up looking, but I very much believe that these claims are being made due to some very high profile layoffs at major gaming companies this year. The story of Epic’s layoffs is far more complicated than them deciding to use AI. The reasons behind Microsoft’s steady drip of layoffs and studio closures over the past few years is all the more so. And, industry wide, it needs to be remembered that there was a furious spate of acquisitions and consolidation in the market during the pandemic era of 2020 and 2021. That itself came with the dual problem of gaming companies overextending and lying about future plans when the regulators came calling about some of these acquisitions.

I’m not asking anyone to like bad uses of AI in gaming. I’m not even asking anyone to like AI in gaming generally. But dogma has no place in journalism, nor the market. Bad use of AI will produce bad games and the market will respond. Judging any and all uses as bad before you know anything else about a game is not the job of a journalist. Blaming every layoff in the industry on AI is no different than blaming piracy for every lost sale.

In short, writing about how game makers are using a tool and just shouting “It’s bad!” at it is not journalism. It’s not even really opinion journalism. It’s just lazy.

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Comments on “Kotaku’s Pre-Judging AI In Gaming Coverage Is Getting Very Dumb”

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Thad (profile) says:

But the macro story is actually that layoffs have slowed in the industry, not sped up. They appear to have peaked in 2024, with a downward trend since then.

Tim, at the risk of stating the obvious, there is only one data point for annual layoffs past 2024. Calling a single data point a “trend” is either statistically illiterate or intellectually dishonest.

The Wikipedia page you linked to also says

AI is a concern for many developers also, though there is no indication that layoffs have been driven directly by its adoption. It may however have impacted illustrators and other professions particularly exposed to automation.

and then cites a Wired article titled AI Is Already Taking Jobs in the Video Game Industry, which says,

Though many of the game workers and artists were queasy about this proliferation, and some were even afraid for their livelihoods, few spoke out. “I think we all didn’t talk about it much for fear of losing our jobs,” Noah says. He claims Activision assured its artists that generative AI would be used only for internal concepts, not final game assets—and importantly, that AI would not be used to replace them.

Yet by the end of the year, Activision made an AI-generated cosmetic available for purchase on the Call of Duty: Modern Warfare 3 store. In late January, Microsoft laid off 1,900 Activision Blizzard and Xbox employees—among the teams hit hard were 2D artists.

“What a fucked up day,” a onetime environment artist at Blizzard, Lucas Annunziata, posted on X. “Half the environment art team cut from [Overwatch 2], folks I helped hire and train.”

At Activision, it was the same. “A lot of 2D artists were laid off,” Noah says. The department was slashed. “Remaining concept artists,” he claims, “were then forced to use AI to aid in their work.” Employees, according to Noah, have been made to sign up for AI trainings, and its use is being promoted throughout the org.

“From an AI perspective, different parts of the industry are getting eaten up by others,” says Violet, who asked to use a pseudonym for fear of retribution. “Why get a bunch of expensive concept artists or designs when you can get an art director to give some bad directions to an AI and get stuff that’s good enough, really fast—and get a few artists to clean it up?”

Hence the emerging consensus is that concept artists, graphic designers, asset artists, and illustrators have been most impacted by AI so far—attested to by personal accounts of game employees, laid-off workers themselves, and the reams of posts on Reddit, X, and beyond.

(links and formatting not included in paste)

And yes, that article is from 2024, which, as you acknowledge, had the highest number of layoffs in the past 4 years. Even if you’re right and layoffs have peaked (and again, you’re basing that conclusion on a single data point), it sure sounds like AI played a role in those 2024 layoffs — not the sole cause, no, but the people who were there say it was a factor. So what’s your argument here? We shouldn’t be upset about layoffs because that was two whole years ago and everything’s better now?

It kinda seems like you’re doing a motivated reasoning here. You want to downplay AI’s impact on jobs and the economy, so you grab the first chart you can find that looks like it supports your premise, without thinking too hard about the data or reading the accompanying text. And then you complain about how lazy and dogmatic everybody else is.

Anyway, I had to buy a new SSD last weekend and it cost twice what it would have a year ago. Hey, why are all these people so mad about AI, anyway? What a bunch of silly dumb McPromptisms.

Anonymous Coward says:

Re:

Anyway, I had to buy a new SSD last weekend and it cost twice what it would have a year ago. Hey, why are all these people so mad about AI, anyway?

That’s about as meaningless as the bogus “trend” you pointed out. One might as well be mad about houses in 2008, fiber optic cables circa 2000, or tulips in the 1600s. It’s the hype that’s the problem, not the items themselves.

Speaking of hype, for all the hype about jobs, I don’t get the impression that people love working as much as the rhetoric would make one think. It’s ridiculous for people to still be working like 40 hours a week, thereby pissing away the “efficiency gains” of the last hundred years. Societally, we just haven’t agreed on a better way for people to get food and such; but, individually, a lot of people plan to stop working as soon as they figure they can.

If people who wanted to make games didn’t have to sell themselves out to corporations who’d then force them to do it in certain unpalatable ways, that’d be a good start.

Kaz (profile) says:

Re:

Fantastic comments from Thad to this piece, this one in particular standing out. Curious that the author chooses to ignore it but responds to others where easier canned responses will scan. Oh well, pay for that inflated RAM cost and nevermind the local datacenter spiking your water and electricity costs, it’s iNeViTaBlE, wagie.

Anyway, based takes on AI from Kotaku, hope they keep it up and the info spreads.

This comment has been deemed insightful by the community.
TFG says:

Once again – generative AI, in particular video and image generation, is the most resource-intensive and energy hungry form of AI.

There is a strong argument to be made that this makes it morally reprehensible to use it given the current environmental situation of the entire planet.

Against that backdrop? I’m kind of okay with games that used it, even minimally, getting flak for doing so.

Anonymous Coward says:

Re:

It’s also financially unsustainable. When the companies providing it switch from massively subsidising it to the point where they are reporting losses in the tens of billions annually, and instead implement token-based billing so it can break even, suddenly a subscription that a business could afford for each of their employees, now costs the equivalent of an additional employee’s salary per user.

Epic_Null (profile) says:

Re: Re: Re:

Seriously, Valve has been laying the ground work for this machine for YEARS, learning a lot along the way, but now they can’t even budget properly because AI has allowed RAM producers to become a goddamn cartel!

If there is misdirected anger here, it’s because there is a TON of anger that only an expert can properly work through it, and only through actual accountability we are not seeing could it remain directed where it belongs.

dirtside (profile) says:

Generative tools are unethical

The generative models (LLMm, diffusion etc.) from the big tech companies were created unethically (mass copyright theft, abusive exploitation of third-world labor for tagging), and their primary intent is to hurt worker power while consolidating more power in the hands of Big Tech. In that light, whether they are “effective” at any particular task is irrelevant. Using them, even just a little, is morally wrong.

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Anonymous Coward says:

Re: Re:

While I have zero information on “exploitative tagging”, your comment about “mass copyright theft” is intriguing.

What is your theory in this regard? And how do you get around the fair use standard?

How is an AI reading a book (or etc) qualitatively different from a human doing so?

Anonymous Coward says:

Re: Re: Re:

The copyright violation occurred when they obtained a copy of the book which was not was not licensed by the copyright holder. Whether they afterwards fed the book to a computer program, read it themselves, or used it as an offering in a demonic summoning ritual is legally irrelevant.

As for the qualitative difference, there isn’t one. Which is the point. If I download a book to read, it’s a clearcut copyright violation. If they do it to feed to a computer program so they can sell a language generating computer, it’s also a copyright violation.

This comment has been deemed insightful by the community.
willpowered says:

AI Use Is Inherently Harmful

There is a reason that folks are outright against AI: Use of AI disincentivizes creative pursuits. Anecdotally, I’m an artist and I make art for people to use in their games. Recently, AI artists have been flooding storefronts with a torrent of new products of dubious quality. Even with lower-quality work, more AI products = more visibility = more clicks + purchases = less for human artists. Luckily, as an established seller, I’m doing okay. What about the next generation? It’s not so easy to break through the flood of AI products with original work if you’re just starting out. Who will want to hone their craft and become a professional artist in the future if this trend continues? If it’s harder to earn from it, who will have the means to become an artist? The same is true of other creative disciplines including writing, composing, programming, and more. It’s setting up future generations for a much more dismal life with less opportunity, where skill is locked behind a billionaire-controlled paywall. That is why people are angry.

Of course, that’s just on the art side of things, and we didn’t even touch on how the models are trained on artists’ work without their consent, which makes them inherently unethical. There are plenty of other reasons to dislike AI- Here’s a small sampler of horror stories which are pretty much routine lately.

So… Yeah. Go ahead and complain about a couple random Kotaku journalists’ takes. Feel free to cherry-pick and ignore the big picture. It’s not “just a tool,” they’ve stolen our art and songs and books and movies and more, and are selling it back to us. It’s not just for fun. No fun is worth what’s being unleashed. It’s a real threat on every front, and the consequences are heaped on creators, the environment, and our kids.

Anonymous Coward says:

Could have removed “Pre-Judging AI In Gaming Coverage” and “Getting” from the title of this article and it would have still been true. Kotaku is literally one of the worst journalism outlets to ever exist. Spiteful, meandering, childish, and just not interesting or informative. Also one of the original springboards of GamerGate.

Anonymous Coward says:

I am a hobbyist, amatuer developer that’s been stuck on their first project for three years for various reasons, which by itself if there was any cash flow, business loans or full-time work involved would have meant I should have walked away ages ago because the project scope could have been completed in 9-12 months by one or two experienced developers.

I don’t have any pity for other independent developers cheating on ‘monotonous UI or environmental design’ using generative AI trained off massive theft, and not using it will bump up sales and attention to my product in the end even from people who may not have liked the subject matter or game mechanics type otherwise.

Meanwhile I have no qualms about just pirating anything that does use it in case it somehow generates artistic and quality merit from doing so (spoilers: it never fucking does and some developers I have caught having the same fucking character across different projects and games as a direct result of using similar prompts and art style names)

Meanwhile, use of generative AI both by developers and the masses is driving up permanent inflationary spikes on hardware prices.

At some point it’s not about good faith long term debate and eventually wondering when the anti-tech stochastic terrorism starts over it, or the hobby is finally mostly killed outright because even bad or free indie games been priced exclusively at the millionaire level.

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Stephen T. Stone (profile) says:

If we’re going to move into the next phase of AI use in gaming, we need people to challenge its use, point out its potential negative outcomes, an spur the discussion about what it means for the art that is these games.

Three things.

  1. “If” is doing a lot of heavy lifting there, especially considering the overwhelmingly negative reaction to AI use⁠—or even suspected AI use⁠—by gaming studios.
  2. Every time people point out the “potential negative outcomes” of AI, evangelists tend to call those people and their concerns things like “silly”.
  3. When the Street Fighter subreddit has a better AI policy than major universities, that should be a sign that gamers are becoming increasingly (and rightfully) hostile towards generative AI⁠—especially since the companies behind genAI are the primary reason for rising hardware costs, which makes them the primary reason for the Steam Machine costing over $1,000 no matter what model you choose.
Anonymous Coward says:

A while ago, Bungie, the developer of the game Marathon, was accused of plagiarism by an artist named ANTIREAL.
It was resolved, but let me tell a story, which I don’t know if true, but seems plausible.
Artists, working on a game, used generative AI for brainstorming. They got plagiarized images, since this is the only thing they can get. They created their own images based on the plagiarized images, and never thought to question where their images came from and how similar they are to to other artists’ work.
Is it fine for people to be angry at commercial users of the plagiarism machines?

This comment has been deemed insightful by the community.
Arianity (profile) says:

But journalists, including opinion journalists, are supposed to have a higher standard for topics like this.

What? They’re perfectly entitled to their opinion, and said opinion isn’t a “lower standard”. Posting this on Techdirt of all places is particularly wild, given the site is built on precisely this type of opinion journalism.

I’m not even asking anyone to like AI in gaming generally.

That is literally what you’re asking for. To the point where you don’t go an article without either calling people silly/dogmatic for not liking it, or gloating about how upset they’ll constantly be.

And I also understand that the gaming industry has suffered from some serious layoff numbers in recent years.

Nothing says pent up induced demand for productivity increases quite like industry wide layoffs.

This tendency to couple layoffs in gaming companies with the use of AI is lazy.

I’m not sure lazy is the word I’d use for all the CEOs publicly masturbating about how that’s exactly how they want to use the tech.

But dogma has no place in journalism, nor the market. Bad use of AI will produce bad games and the market will respond.

Well, if it’s bad journalism, the vaunted market will respond, so you have nothing to worry about. In the meantime, if that’s your stance, you’re going to spend a lot of time being upset, because this isn’t going to stop anytime soon.

Rocky (profile) says:

Re:

That is literally what you’re asking for. To the point where you don’t go an article without either calling people silly/dogmatic for not liking it, or gloating about how upset they’ll constantly be.

If you squint real hard and make shit up perhaps. When the whole argument is “it’s bad because AI!” it’s dogmatic. A real argument/opinion is “it’s bad because of these actual reasons”. Making arguments that are based on dogmatic assumptions and feelz are just plain stupid, like “Oh, this game has an AI tag therefore it must be disliked” without even bothering to understand how AI was used in the product.

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Arianity (profile) says:

Re: Re:

A real argument/opinion is “it’s bad because of these actual reasons”.

The thing is, these reasons have been given. Some people just disagree with those reasons, so they don’t qualify as “actual” reasons. When people say “it’s bad because AI!”, there is always a reason behind that.

Making arguments that are based on dogmatic assumptions and feelz are just plain stupid, like “Oh, this game has an AI tag therefore it must be disliked” without even bothering to understand how AI was used in the product.

For many complaints (e.g. artistic expression if AI is used in the creation process), you don’t need to see how it’s actually used in the product. It’s not an issue of being dogmatic, just that the criticism is not dependent on the quality of the output. If someone thinks AI is soulless, a good final product is still soulless.

You only need to see the final product if you’re agnostic about AI and only care about the quality of the output. Not all complaints are like that, and that doesn’t make it dogmatic. It’s just weighing it on a different axis than what you happen to care about. The ironic part is, I actually fall into this camp with Tim; the difference is I don’t just dismiss anyone who cares about different things than I do. Ironically, declaring only criticisms that are dependent on the quality of the product as valid is itself… dogmatic.

And that’s not getting into concerns around normalization. We’ve seen this happen with other industry practices like microtransactions. In theory, the bad ones get weeded out. In practice, the end result was the crappy practice proliferated. We’ve done this song and dance before, the magical market does not handle all forms of enshittification.

Rocky (profile) says:

Re: Re: Re:

The thing is, these reasons have been given.

Where? Not in the articles mentioned.

For many complaints (e.g. artistic expression if AI is used in the creation process), you don’t need to see how it’s actually used in the product.

See, now you are actually making qualifications proving my point – which what journalists should fucking do.

You only need to see the final product if you’re agnostic about AI and only care about the quality of the output. Not all complaints are like that, and that doesn’t make it dogmatic.

But that is not what was said, in this instance it was “AI bad!” and nothing else which is dogmatic.

It’s just weighing it on a different axis than what you happen to care about.

Is it? So dogmatic generalizations with zero nuance is totally fine? That way lays stupidity.

Ironically, declaring only criticisms that are dependent on the quality of the product as valid is itself… dogmatic.

Who declared that? You? Someone else? Ironically, what do you call those who declare a product bad with the sole reason “AI bad”? Not dogmatic? Dogmatic adjacent?

And that’s not getting into concerns around normalization. We’ve seen this happen with other industry practices like microtransactions. In theory, the bad ones get weeded out. In practice, the end result was the crappy practice proliferated. We’ve done this song and dance before, the magical market does not handle all forms of enshittification.

Hey, it’s easy – just vote with your wallet! Oh, you really wanted to play that game even though it has MT’s so you bought it anyways. Well shit, guess what, that is how consumers encourages enshittification.

Gamers are by and large incredible hypocrites, they wail and curse that they will never buy X because of Y but just weeks later they fork over their money for it anyways because of FOMO.

Steve Bryce says:

You're swimming against the tide here

Whether AI is good or bad, legal or illegal, helpful or unhelpful, morally acceptable or not, is beside the point.
If people (including journalists) perceive that they don’t want it, then games developers will have to react.
We’ve seen similar in the Board Game world where companies are advertising “AI-free” as a positive marketing tool. I’ve seen it in youtube thumbnails, and if companies want to boost sales (or prevent lost sales) they will need to do the same with video games.
It’s like GM crops. Despite evidence that they were safe, the public, at least here in Europe, decided that they didn’t want them. So a company advertising their product as GMO-free had a competative advantage over those who didn’t.
Similar situation with NFTs in gaming – the market decided it didn’t want them, and games that included them were percieved as toxic and avoided.
Whether the decision is rational or not, many people have decided that they don’t want to buy products made with AI.

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Jeff says:

AI apologia

Well I generally like Techdirt but this sort of AI apologia is getting annoying. There is no such thing as ethical LLM use. That’s not dogma, that’s a well-researched and reasoned position. If a game (or any other human endeavor) uses LLMs I am going to judge it on that fact. Pre-judge it. It’s already got a big negative attached to it. That’s how this works.

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missed the boat says:

you missed the boat

at what point do you realize that your AI zealotry is an extreme viewpoint? Plenty of people are okay with AI in situations, and not all of those have to be unquestionable.

I do not want AI in my gaming because it reduces quality significantly at a benefit to <things not said because it’s post ipso facto> does not mean “I hate all uses for AI”.

Anonymous Coward says:

Developers don’t want it because it isn’t good and doesn’t help them make good things. It’s also taking their jobs, bonuses, etc.

Gamers don’t want it because it’s taking hardware, and destroying the home pc industry.

Stop trying to talk about subjects you are completely ignorant of, of the actual issues those in the space have.

That One Guy (profile) says:

I’m not asking anyone to like bad uses of AI in gaming. I’m not even asking anyone to like AI in gaming generally.

Several paragraphs above:

That’s not how it’s supposed to work. Unless you believe that every use of AI in gaming is bad, that is. And if that’s your stance, you’re going to spend a lot of time being upset, because this isn’t going to stop. These are tools and tools will be used in the industry.

Admittedly telling people to suck it up and deal isn’t telling them to be happy that AI is being crammed everywhere an exec can manage it, but it’s not exactly better either nor more likely to convince people to jump on board the AI train.

(As an aside it occurs to me that ‘like it or not this is how it’s going to work from now on so learn to deal with it’ could be and almost certainly was used to defend/justify the likes of lootboxes and micro/macro-transactions.)

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Stephen T. Stone (profile) says:

Re:

As an aside it occurs to me that ‘like it or not this is how it’s going to work from now on so learn to deal with it’ could be and almost certainly was used to defend/justify the likes of lootboxes and micro/macro-transactions.

“It’s going to happen whether you like it or not” is also something rapists say, and if that’s how AI advocates are going to talk about AI…well, you can see how that might poison the well just a bit, especially with AI-generated NCII and CSAM being a thing.

Anonymous Coward says:

Re: Re:

“It’s going to happen whether you like it or not” is also something rapists say

Also something warmongers say, and for all the optimism of the hippies, the warmongers were correct (if not “right”).

As long as we’re letting capitalism run amok, it’s gonna go in directions we don’t like, as it always has. To say that is more “realpolitik” than rapey. It’s not a statement that it should happen.

Anonymous Coward says:

Re: Re: Re:2

And that’s because a phrase like “it’s happening whether you like it or not” is less of a prediction and more of a threat.

That’s your interpretation, not a meaning. If someone said the hurricane was coming whether I liked it or not, it still wouldn’t be a threat.

Granted, some of the people you’re bitching about are trying to make it happen. But they don’t seem to be trying to make it happen to me; I’ve never used one of these systems or been pressured to. Perhaps the people involved feel it’s better to help shape the technology rather than let it come from elsewhere. Certainly a lot of them seem to have fallen for the hype, which is rampant and is probably as much bullshit as Elon Musk’s self-driving predictions.

If everyone working in this field quit today, the technology would still be coming, just as textile automation and poor working conditions would’ve happened if the Luddites had succeeded. (I don’t recall ever seeing “made in England” on clothing.)

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